Missile Properties
Position Properties
Initial Position
missile.ix -- Initial X coordinate
missile.iy -- Initial Y coordinate
missile.iz -- Initial Z coordinate
-- Or use:
missile.initialposition -- Returns {x, y, z} table
Current Position
missile.cx -- Current X coordinate
missile.cy -- Current Y coordinate
missile.cz -- Current Z coordinate
-- Or use:
missile.currentposition -- Returns {x, y, z} table
Model Position
missile.mx -- Model X coordinate
missile.my -- Model Y coordinate
missile.mz -- Model Z coordinate
-- Or use:
missile.modelposition -- Returns {x, y, z} table
Hit Position
missile.hx -- Hit X coordinate
missile.hy -- Hit Y coordinate
missile.hz -- Hit Z coordinate
-- Or use:
missile.hitposition -- Returns {x, y, z} table
Distance Properties
missile.distancetraveled -- Distance traveled so far
missile.distanceremaining -- Distance left to target
missile.totaldistance -- Total distance from start to end
missile.progress -- Percentage of journey completed (0-100)
Unit Properties
missile.creator -- Unit that created the missile
missile.target -- Target unit of the missile
missile.source -- Source GUID
Spell Properties
missile.spellid -- ID of the spell that created the missile
missile.id -- Object ID of the missile